“Whether it was in the office, or over drinks after work, there would be people discussing Star Wars, Blade Runner, Alien and Akira. “One of the strong themes that ran through the old guard at Psygnosis was a common love of sci-fi,” says Mike. As Mike explains, his teammates were the ideal fit for a space opera with sci-fi dominating daily conversation. While at Psygnosis, his role was to conceptualize everything from gameplay to the storyline. Mike is now a game design and development consultant at Psychopomp. The love of sci-fi at the studio that birthed Colony Wars Speaking to Lead Artist Lee Carus and Game Designer Michael Ellis, we learned that nobody was more excited about Colony Wars coming to PlayStation than their team at Psygnosis. This was never going to be just another sci-fi shooter. However, once we had eyes on the latest project from the studio that brought us Wipeout, the sense that it should be special became palpable. With sequels to Mortal Kombat, Tomb Raider and Tekken on the approach, space combat scenarios may not have been on many players’ radars. 1997 would become an iconic year for PlayStation, and at the spear head was the mighty Colony Wars. Among the many transformative experiences that we’ve enjoyed on PlayStation, grabbing control of a League of Free Worlds Starfighter is among the most memorable.
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